The Mercenaries of Santa

Day One
The start of the adventure

The original six (David, Dan, Rhomni, Alden, Jack, Henry) come to the table without knowing what to expect. They have their characters ready. I have them start the game by narrating themselves, their real-life personas, through a day at MSSM, culminating in the discovery of a magical hole in the ground. They each arrive after doing their own things (Alden, an LCS girl in the forest), and they spartan-kick the girl in. They decide to jump in, and wake up… naked… in a circular room in a large castle in the middle of a tundra. It turns out to be Santa (Nicholas Claus)’s castle, and they decide to help him out, in return for powers and transformations. They each then turn into their characters.

They then go and clear out a rebellion at Santa’s tower to the east. They find the dead body of what looks like one of Santa’s people, but the guy turns out to be alive and well, greeting them at the doorstep.

THE END. (of the day).

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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